Misaki Yata | K Project Wiki | FANDOM powered by Wikia
Apr 3, The Four Relationships that shaped Fushimi Saruhiko Or, the three times Fushimi Saruhiko had to Fushimi Niki, Oogai Aya, Munakata Reisi and Yata Misaki. Munakata uses his genius to help Saruhiko in subtle ways. Fushimi is a creepy, underhanded douchebag, and Yata's an overly violent, chimerical asshole. The only really likable thing about either is their relationships to. Dec 6, Saruhiko Fushimi was nervous to say the promovare-site.info and Misaki Saruhiko Fushimi never believed in love or marriage until he met Misaki Yata.
Saruhiko would tell Misaki the news while in a dark alley where he also explained his reasons for doing so.
To prove his point, he even burned and scratched out his insignia, which Misaki referred to as "their pride". He then tells Misaki to watch what he will become. He is very brash and brutal, showing no hesitation when bludgeoning his opponents, as well as vulgar and irritable. He is insecure about his height and curses openly towards people when things don't go as he'd planned or when people make fun of him. Nonetheless, he shows respect towards his fellow HOMRA members, especially Mikoto, and admits he still enjoys his memories in HOMRA with the "damn monkey", even though their relationship turned bitter.
Despite his childish and immature attitude, Yata displays visible hesitation when dealing with girls, often blushing, avoiding eye contact and stuttering around them uncontrollably. He strongly dislikes his feminine-sounding first name, Misaki, and prefers to be called by his last name. When someone mistakenly calls him by his first name he angrily corrects them and tells them not to call him by that name.
Fushimi Saruhiko Fushimi often displays himself as a cool-headed, though lazy and bored individual. He is described as being rather depressing, showing dislike of many things with little interest in activities that he does enjoy, or even his own future.
Furthermore, Fushimi has shown that he is a pessimist, believing that "heroes" do not exist; rather, he believes that surviving in the world would only come from an individual's own power. He is quite intelligent, being able to solve complex mathematical problems within moments, simply by knowing the equation.
He appears to enjoy playing video games and shows a prominent distaste for vegetables or other compliments to his food's side dishes. Fushimi can often be far more twisted than he leads others to believe. He can be cruel, bloodthirsty, and occasionally sadistic.
During battle, Fushimi often sports a wide grin and a tendency to laugh giddily about dangerous events. He also displays more evident signs of arrogance and superiority towards his opponents. Fushimi often boasts about his strength and speaks to his opponents in a mocking tone. Nevertheless, Fushimi retains a somewhat carefree attitude during battle. However, this is only really the case when facing Yata. He does so in order to reflect his deceased father, copying a few of his mannerisms to make Yata hate him.
Other than Yata, Fushimi has not shown any signs of toying with other enemies he comes into contact with. Fushimi dislikes most of his work's duties and a handful of the people that he is forced to work with, preferring not to spend time socializing with coworkers. As such, he also prefers not to participate in most of his Clan's special events or social activities that are not strictly work-related. However, he will cooperate if necessary with little actual argument, save for perhaps a few muttered complaints.
At the same time, he will often disregard his associates and act on his own. While focused on an objective, Fushimi is willing to use some fairly ruthless methods to make his work go more quickly and smoothly, such as drugging an innocent civilian to use her biological computer access.
He will even attack former allies without hesitation in order to accomplish his goals. Although he displays a pessimistic character, lacking enthusiasm for most things, he still, deep in his heart respects his previous King, Mikoto Suoh, as he says his name with honorifics, which he seldom uses with others. However, it is noted in Side: RED and one of the short stories that he is also considerably afraid and intimidated by Mikoto. This fear was clearly evident when Mikoto broke out of the Scepter 4 Jail.
Fushimi raised his saber but couldn't use it against his former king and was instead shaking at the thought of facing Mikoto head on. Whenever Fushimi is alone with Munakata, it is noticeable how Munakata often speaks almost casually to him, even taking the time to tease him once in a while, much to his annoyance; he is most likely the Blue King's favorite because he doesn't hesitate to say what is on his mind, although he has a great amount of respect for him, and although he won't admit it, he views Munakata as the father he never had.
Even with different clans and different paths in life, he still hasn't really given up on his best friend Yata Misaki. Referred to In the Radio Drama 'Izumo's Room' he indicated that if he had been in Yata's place he would have followed his best friend to Scepter 4. Much of his taunting of Yata in the series is a childish attempt to regain Yata's attention. He cannot tolerate fading into the background of Yata's life and would rather have the negative attention given an enemy than none at all.
In the drama cd, he attempted to help her get out from between two vending machines when he noticed that she was stuck, and in K: Days of Blue, he helped her and Tatara Totsuka escape a deluded strain who had his eyes on her after he found them visiting the strain horse Anna had befriended.
Although he seems awkward around children, and seems to want nothing to do with them, he often ends up indulging them; they seem to enjoy his company, and animals also seem to be quite fond of him. All in all, even though he tries to deny it, and not many people see it, he is a kindhearted person, but just doesn't know how to go about it since no one ever really taught him to be.
Relationship As it goes through the first season K.
The puzzle has no meaning other than seeing and understanding the extent of genius on both sides. Munakata understands Saruhiko is on a different level than him but instead of being condescending he allows Saruhiko to use his own head to solve his problems.
Munakata uses his genius to help Saruhiko in subtle ways. He makes an effort to understand Saruhiko as a person and not as a potential asset to his Clan. Munakata challenges that mindset by refusing to let Saruhiko believe it.
Munakata responds by drawing the blueprint of Scepter 4 headquarters with his powers.
The Four Relationships that shaped Fushimi - I'm a God damn Work of Art
But Munakata is a troll too, only different. He teases Saruhiko relentlessly and does so with an almost childish glee but never in a way that would make Saruhiko uncomfortable. And Munakata genuinely enjoys it when his favourite trolls him back.
The Irregularity, Yata Misaki Fushimi Saruhiko grew up around geniuses and people who only needed him when they wanted something from him. Until Misaki came along. Straightforward, enthusiastic, childish kinda stupid. Yata Misaki met Saruhiko in a time of need and with no thought or goal rushed in to save him. And that describes Misaki perfectly. Misaki saw Saruhiko was a genius and that he was alone and wanted to befriend him.
He just thought Fushimi Saruhiko was awesome. He just wanted to make him smile. Yata Misaki never looked before he leapt, he just did what he thought was right. Save a stranger from bullies? Befriend him because why not? Move in with a friend to get him away from his abusive home?
Ask anything in return? They were social rejects, people with no place in society.