Meet the Engineer - Official TF2 Wiki | Official Team Fortress Wiki
Several short animated movies have been created by Valve to promote Team Fortress 2. Released May 14, , Meet the Engineer. This page is for the official Valve-made Team Fortress 2 machinima. A Day in the Limelight: Meet the Spy is the first video to focus on the BLU team (for the. Meet the Engineer. Meet the Engineer Titlecard. Video Info. Released: September 11, Run time:
Set up with the Heavy, but the punchline is the Scout. This series is already all about this trope, but this video plays suffering for comedy moreso than previous ones. The magazine the Pyro is reading in the last scene is the Jarate Comic from the Sniper vs. Along with Sound-Effect Bleep.
Justified in that he most likely hasn't given himself a heart implant yet. On the other side of the battlefield, none of the Soldiers are firing at said vulnerable Medic. Cutscene Power to the Max: Mostly averted, but the Medic is keeping a severed head alive indefinitely, and a RED Demoman is on the battlefield in a wheelchair.
The Medigun also seems to have a low setting, as he's keeping the Heavy alive, conscious, and mostly out of pain without his heart and with his chest cut open, but without healing him. The Soldiers' rockets also curve in mid-air to hit the Scout during the opening sequence. This actually makes sense when one notes that the Medic is using the Quick-Fix instead of the vanilla Medigun. It doesn't make the patient invulnerable, but the description of the Quick-Fix notes that this is because the invulnerability function of the Quick-Fix shorted out after that first test, forcing the Medic to focus on one benefit or the other.
The first part of the soundtrack, which plays when the RED Scout is fleeing from a barrage of rockets, is a slowed down version of "Faster than a Speeding Bullet".
Apparentlythe disembodied Spy head is a remnant from an earlier version of the short. While the Medic's anecdote about losing his medical license see below is a little bit disturbing, it's still kind of jarring to hear him and Heavy laughing and chatting casually while a battle rages outside and the Medic is currently performing surgery on the Heavy while the latter is awake.
The Medic has a fair flock of doves, apparently as pets. When he leaves his operating room and takes the field with the Heavy, a bunch of them fly out of the garage to mark his entrance. They also fly by when he and the Heavy are standing atop a pile of Soldiers. Hoo boy, the Medic. He's enjoying himself when he really shouldn't be. Right before the title card the BLU rockets appear to send the Scout smashing into the camera only for it to turn out to just be a window.
Meet the Engineer
It's hard to tell what map this takes place in, but according to Valve, it's a modified version of Badwater Basin. It takes a bit of time to see that the entire contents of the refrigerator are a Sandvich, three hearts "Mega Baboon", "Loch Ness Hamster", and one label too small to readthree bottles of Red Shed beer, the BLU Spy's head, a battery for the head, and an ashtray. From the placement of the Spy's head, it's implied that Meet the Sandvich was done in the same fridge from his point of view, but the Sandvich is on the wrong shelf.
Miss Pauling is watching the med-bay through an observation window. She has a clipboard in one hand.
The Pyro is reading a magazine with "The Insult That Made a 'Jarate Master' Out of Sniper" on the back cover while playing with a lighter, the Sniper is sleeping, the Demoman is drinking, the Spy is looking at his ticket, the Engineer is playing the song that accompanied the Medic during the surgery scene on his guitar, and the Soldier is standing at attention, eschewing the chairs. During the start of the last battle scene, you can also see the Pyro near the cliff, running away from the mass of Soldiers in the funny 'humiliation' run cycle.
Check out the background at the start of the surgery scene. The x-rays in the light box show the Heavy has had a bomb lodged inside him. The extracted bomb is in the bucket underneath the x-rays. The Medic's Overdose can be seen by the bucket. When the Heavy's heart explodes, the monitor in the background flatlines. When the Medic gets a new heart out, the monitor resumes its earlier display.
Gameplay and Story Integration: The Medic is using his Quick-Fix medigun to keep the Heavy alive and conscious during the operation despite a missing heart and generally futzed-with innards, and then uses it to put his chest cavity back together and presumably attach the new heart to his arteries. Since it's his class video, the Medic gets played for this even moreso than usual in the course of regular gameplay, but he definitely buries the needle deep into the 'sociopath' side.
Are you sure this will work? The Medic casually jokes about an incident where he, or possibly a colleague, stole a patient's entire skeleton. Due to this highly positive reception, Valve announced plans to release a Meet the Team video for each individual class in the game, with possible side-features for items and non-player characters such as Meet the Sandvich.
Developer Robin Walker has stated that the shorts "tie in to the strategy we have with TF2 of continually updating the service What the videos do is give ways for people who don't even have Team Fortress 2 yet to get some entertainment from the game. And that may turn them into TF2 players and customers. Game writer Eric Wolpaw said creating the series "helped everyone on the team get a little bit more in tune with who that particular character was, so we just kept knocking them out and they kept on being popular".
An example of the series' influence on the design of the game was the Sandvich. According to Walker, the item "came almost directly out of the movie We felt the movie had justified and created a way for us to have a 'Sandvich' in the game and have that action [of eating it] make any kind of sense in our game world".
- More Gun (Soundtrack)
Another item to be introduced after its appearance in the series was Jarate which was added after its debut in Meet the Sniper. The series also assisted in the development of game technology. Valve used Meet the Heavy to test the facial animation system the studio was developing for Team Fortress 2.
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According to Walker, the new system "allowed our characters to have a much greater range of expressions than we were able to do in Half-Life We wanted a test case for that". The resulting technology produced in the creation of the Meet the Team series now appears in the game when played on the highest graphical settings.
Walker recalled that team's pleasure about "the expression on the Heavy at the end when he's shooting and screaming" was not fake, and was not just "this thing that the coolest bit in [the movie] was something that would happen in the game.