Takeru Kuroki | Active Raid: Kidou Kyoushuushitsu Dai Hakkei Wikia | FANDOM powered by Wikia
Active Raid: Kidou Kyoushuushitsu Dai Hakkei Wikia. 13 Pages. Add new page. Popular pages Relationships Edit. Sōichirō Sena?? ↵ Asami Kazari. Active Raid: Kidou Kyoushuushitsu Dai Hakkei S2 VOSTFR Animes-Mangas- DDL DVD Hatsukoi Monster (TV End) All Region English Subtilte. Active Raid: Kidou Kyoushuushitsu Dai Hakkei Episodes 4 and 5 The focus on Sena and Kuroki's relationship yet again seemed redundant, I could easily tell that he was the one who would end up getting mad at Unit 8.
This show follows a rather old-fashioned storytelling approach, aiming for audiences with a nostalgic fondness for silly and formulaic Tokusatsu or Super Sentai series without a ton of depth nor intellectual pretense.
Instead of a modern take on Patlabor or a dramatic sci-fi police procedural like Psycho-Pass, what we actually have here is a much less ambitious production. The misfit cops of Unit 8 have to deal with an uncooperative government bureaucracy in order to overcome wacky episodic threats through the use of power armor Willwear and ultimately face a juvenile mastermind.
If that doesn't sound like something you would enjoy, then the series probably isn't going to work for you at all.
Which means I cannot really praise the overarching narrative of Active Raid. Even the political elements are there to serve as either satirical gags or temporary obstacles through the use of hyperbole, rather than serious explorations of conflict. In the end, the underlying story is going to be predictable. However, one of the potential virtues about the episodic structure is that each week can be very different from the previous one.
New elements will come and go, providing small surprises, inside jokes and quite distinct sources of amusement thanks to the rotating focus between the various members of the cast. If you didn't like a given episode, perhaps you'll enjoy the next.
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Or the one right after that. The episode previews do a good job of providing both explicit and implicit self-awareness about the inherent silliness of the show as well as various degrees of teasing concerning future events, although they usually tend to be a little misleading. If you didn't care for the first episode because it was trying to do too many things at once and the characters used some jargon, both of those particular concerns go away rather quickly.
The specialized terms end up being mostly self-evident or irrelevant, generally used either for token procedures or to illustrate how police work is supposed to work. In other words, this isn't the kind of show where you really need to go look up a dictionary or glossary if you don't care about the technical details.
Simply put, Active Raid isn't a show that takes its science or physics seriously, nor does it even try to present a game like poker in a remotely realistic manner. I would argue the single best episode of the show is the sixth one.
That's Active Raid at its most effective. It deals with nostalgia for outdated giant robots that are no longer necessary in this fictional universe due to their fuel inefficiency, combining both a few goofy in-jokes for old-school fans of Super Robot anime as well as a couple of genuine emotional beats and an impressive use of 2D mechanical animation. If only the show had more episodes like that one, the resulting experience could have been a lot stronger rather than merely satisfactory.
When it comes to the characters almost all of them were technically adults, which is rather unusual and welcome compared to most contemporary anime. However, these are not exactly a bunch of serious professionals. Their way of dealing with crime, while sometimes surprisingly effective, was often only superficially following the rules and could directly or indirectly cause lots of property damage.
The government doesn't think too highly of Unit 8 and, frankly, neither should the viewer for a start. As expected when it comes to such a goofy and unrealistic production, the show doesn't provide vast amounts of character development. Sure, there are a few situations which do give valid characterization to various members of the cast, such as the episode about the relationship between Sena and his former girlfriend as a notable example, but these are the exceptions.
As much as it can be a double-edged sword, the series wasn't too interested in trying to handle powerful emotions or complex character arcs. That's not the name of the game here. Instead, it's simply more about how the individual displays of charisma, gimmicks, quirks and interactions create a superficially amusing dynamic between the members of the team and anyone else involved at any given time.
She was once engaged to Kotaro Inagi, but broke up to pursue their respective careers. Despite his higher rank, he is lenient on Unit 8's activities and regularly attends social events with them. He likes singing while off duty. Saori Oonishi A quiet operator in Unit 8, who rarely speaks. She excels in hacking and used to be a legendary gambler called 'Bloody Mary'.
After the Logos incident she leaves the police and creates her own detective agency, but remains in touch with her old coworkers. For a time she feared using her Wear after an accident that left her trapped inside of it for 3 days, but she started to improve thanks to Takeru's help.
Aimi Tanaka The second new recruit of Unit 8. She has scopophobia and needs a pair of special glasses that blur the eyes of others to have a conversation.
Realizing the immense number of lives at stake, Sena vows to disarm the bomb at all costs. On top of the plane, Sena and Kuroki resume their usual arguing, but do manage to find the bomb.
The blasts of air when they pop send Sena flying out of the plane, but Kuroki catches and rescues him, arguing all the way.Active Raid Kidou Kyoushuushitsu Dai Hakkei Episode 8
The plane is forced into an emergency landing, but Sena disarms the bomb just in time. Unfortunately, Unit 8 is once again blamed for the situation, specifically by a drunken Diet member who was aboard. Mythos and his associates are the ones celebrating — as, by observing the situation, they were able to discern the locations of all three government data storage facilities. This guy really just needed to go away While Episode 4 did not contain any of the uncomfortable moments that plagued Episode 3, it had flaws of its own.
Most frustrating was the fact that this episode felt like a step backwards in terms of plot and pacing. It was repetitive and dull, and the loud man annoyed me within seconds, especially because I could easily tell that he was the one who would end up getting mad at Unit 8. The high point of this episode was that we did get a few more significant looks into the larger government goings-on. Also, if this show gains any kind of popularity, I predict a flood of Sena x Kuroki doujins and fanfics.
Years ago, I would have been riding that wave too, but I must be making my own descent into Angry Bitter Anime Blogger, because I have a hard time seeing their reactions as cute, squee-worthy or anything other than generic. While that did get a laugh out of me, it was more due to the utter unexpectedness of it than it being actually humorous…and it felt out of place in an otherwise rather tense, high-stakes scene.