Oerba Yun Fang | Final Fantasy Wiki | FANDOM powered by Wikia
Final Fantasy 13 has the involved storyline that is typical of newer FF games. . treatment of what seems to be the lesbian relationship between Fang and Vanille . is a problem - and therefore doesn't turn off a significant part of their market. For Final Fantasy XIII on the Xbox , a GameFAQs message board I interpreted them possibly being an item due to Fang's "Vanille's life. It's strange, but the person Hope becomes in FFXIII-2 really fits who he is. .. I think his relationship with Vanille really helped his character for me. .. bad dialogue and a marketing company that thought throwing them in your.
He was mostly absent in XII-2 thank goodness, but like Lightning, he seems to be a much better-written character in 3. The bottomless optimism and "We can do it guys! A man who has carried so much of a burden for so long that he has been crushed under it and now is just going through the motions of life. Although, to grieve over someone for years the way he has is a bit much I think I liked her look. I liked her attitude.
She was missing from 2 mostly, and I have yet to run into her in 3, but I know I will. Looking forward to it.
Do you think Vanille & Fang are a couple? :: FINAL FANTASY XIII General Discussions
I'm one of the rare people who liked her in XIII. She brought a sense of lightness and hope. Plus she had Death, which made a lot of fights super easy for me. Like Fang, she was missing from 2, but it looks like she's fallen into darkness in 3.
It appears that she wasn't able to keep her cheerfulness in light of the end of the world and it has become to consume her. At least, that's what I'm guessing based on the glimpses I've seen of her so far.
Oerba Dia Vanille
In 3, he's back to being a kid in appearance, but he's still a man mentally. On the Palamecia, the other members of the party reunite with Vanille and Sazh before they confront Galenth Dysley, the Sanctum's Primarch, who is the Cocoon fal'Cie ruler Barthandelus in disguise.
Slaying Orphan will result in the destruction of Cocoon. The party flees and learns from Cid that the fal'Cie believe that Cocoon's destruction will summon the Maker, the creator of the worlds.
The fal'Cie cannot harm Orphan themselves. The town is deserted, and they find no living people on the surface. The party is unsuccessful in removing their marks, and Barthandelus confronts them again. The party defeats Barthandelus, but Orphan awakens and merges with Barthandelus, then compels Fang to finish her Focus as Ragnarok while the others are seemingly transformed into Cie'th.
The party reappears in human form, preventing Fang from transforming. The party defeats Orphan  and escapes Cocoon, which is now falling towards Pulse. As the rest of the party turns to crystal for completing their Focus, Vanille and Fang remain on Cocoon and transform into Ragnarok together to prevent a collision between Cocoon and Pulse.
The rest of the party awaken from their crystallization on Pulse and find their l'Cie brands gone; Lightning, Hope, Snow and Sazh reunite with Serah and Dajh.
Nojima thought up the crystal mythology that became the basis for the Fabula Nova Crystallis series, including concepts such as the fal'Cie and l'Cie.
Toriyama then created a story premised on this mythology. He wanted to portray "characters at the mercy of a predetermined, unjust fate" who "belong together but collide heavily". In order to achieve this, each of the story's thirteen chapters was made to focus on different protagonists. Chapters seven and eight were to mark a turning point in the interpersonal relationships of the party. Toriyama gave him a rough outline of the first eight chapters, which included several cornerstone scenes that needed to be kept, like when party members were separated or reunited.
He told Watanabe what he wanted to express with the scenario, and asked him to flesh out the story and to strengthen how the points in his outline connected.
To emphasize what the story tried to express, Watanabe adjusted the personalities Toriyama had given to each character. For example, he felt that the party should not have a "reliable and calm leader type" at the beginning of the story, in order to more accurately show the confusion and unease after the protagonists transform into l'Cie.
Toriyama has said that one of the storytelling challenges was the despair of the characters and the many points at which they are seemingly cornered. He mentioned the scene where Sazh tries to commit suicide as one such example: Although Toriyama felt it was "almost a little too dark", he wanted to include something like it in the game. In contrast, he said that lighthearted elements such as Sazh's Chocobo chick helped maintain a good balance.
However, the delay was longer than originally anticipated as the engine had to accommodate the requirements of several other games in addition to XIII. The system stemmed from a desire to create battles similar to those found in the film Final Fantasy VII: The Paradigm system was designed early in the battle system's development, with the intent of making battles rely on quickly changing strategies and feel fast-moving. Originally there were only five roles, but the Saboteur was later added as the designers felt that its abilities were missing from the game and did not fit with the other roles.
Of FF13, feminism, and lesbianism - Looking for Redemption
Together with the maximum of three characters in a combat situation, the groupings of enemies were designed to force the player to switch Paradigms to keep them engaged in the battles. Pulse was based on landscape photographs the team took from across the country, and Cocoon was intended to be a " melting pot " of different ethnicities.
It helped the team prioritize the work that still needed to be done, which increased the development speed for the remainder of the project. The game was intended to appeal to both Western and Japanese audiences, and focus groups from both regions were used. The English localization began while development was still in progress to lessen the delay between the Japanese and worldwide releases. The Xbox version, due to technical limitations, runs at a lower resolution p maximum than the PlayStation version and is spread across 3 discs.
Although Uematsu was originally announced to compose the main theme of the game, this role was taken over by Hamauzu after Uematsu signed on to compose the soundtrack to Final Fantasy XIV.
The game was bundled in Japan with a limited-edition white PlayStation 3 with a pink color print of Lightning on the surface of the console,  and with an Xbox with the silver strip on the hard drive emblazoned with the Final Fantasy XIII logo in the western release.